View all by kruffin
kruffin
Follow kruffin
Follow
Following kruffin
Following
Add To Collection
Collection
Comments
Devlog
Simple Farm
←
Return to Simple Farm
Devlog
Player Make Teaser
March 17, 2024
by
kruffin
Currently working on the player and getting assets or making them for it. Bought a nice blank base ( https://skfb.ly/PtWD ) and some free hair ( https://skfb.ly/6REFt ). Goes well with the anime eye s...
Continue reading
Version 0.0.ap
March 06, 2024
by
kruffin
* Adds a campfire near your house you can light and put out. * Adds weather, clouds, rain. * Days move fast for testing right now. * Plants only grow when watered. * Updates to the grass shader. * Tow...
Continue reading
Version 0.0.ao
February 15, 2024
by
kruffin
More work on the agreements UI (not usable just yet). Better clock tracking behind the scenes. Adds a sun/moon that rotates around the level with the time. Better looking water. Adds shallow tiles for...
Continue reading
Version 0.0.an
February 02, 2024
by
kruffin
Adds mushrooms, another grass type and pine wood. Populates the cave with mushrooms. Adds a beach area (not populated)...
Continue reading
Version 0.0.am
January 31, 2024
by
kruffin
Fixes a bug where plants aren't getting processed. NPC's had the same bug but so few it didn't affect them...
Continue reading
Version 0.0.al
January 31, 2024
by
kruffin
Adds a loading screen for populating the wilderness areas initially. Adds a background sound (Kenney's Retro Mystic). Adds a slider to the debug menu to reduce/increase the draw distance for plants/ro...
Continue reading
Version 0.0.ak
January 28, 2024
by
kruffin
Adds an Anna NPC. Materials dropped are now attracted to the player. A new basin area is added to the south. Name tags are added to the dialogs showing who the NPC is. Some debug counts are shown in t...
Continue reading
Version 0.0.aj
January 26, 2024
by
kruffin
All plants/rocks use the multi-mesh now. Plants are all processed by one node to speed things up and allow splitting the process across frames if needed. All NPCs are also processed by one node for th...
Continue reading
Version 0.0.ai
January 24, 2024
by
kruffin
Uses multi-meshes for trees and rocks to help speed up the draw calls. Adds in oak trees, cows, sheep, chickens, and ducks; placeholder for now, may try to animate them later...
Continue reading
Version 0.0.ah
January 19, 2024
by
kruffin
Adds some more wilderness, lays out where the town will be, adds ponds and starts to pretty up some things. Additionally adds a clock to keep track of game time...
Continue reading
Version 0.0.ag
January 18, 2024
by
kruffin
Adds some wilderness areas with random spawns (hard-coded seed for now). Adds NPC movement. Adds pigs that wander around...
Continue reading
Version 0.0.af
January 16, 2024
by
kruffin
Adds a wilderness area, growing rocks, and some sounds...
Continue reading
Version 0.0.ae
January 15, 2024
by
kruffin
Adds in growing trees and the ability to chop/destroy growing plants before fully grown. Sets up the code for allowing tools to affect what happens when chopping...
Continue reading
Version 0.0.ad
January 13, 2024
by
kruffin
Adds in grass and the beginnings of a quickbar. There is a really crappy controller checker dialog opened by pressing escape to test out a controller and see what buttons are firing...
Continue reading
Version 0.0.ac
January 07, 2024
by
kruffin
#version_update
Updates the camera to be controllable and attempt to prevent blocking view of the player from world objects. It already makes it easier to move around and get more viewing real-estate in the direction...
Continue reading